I loved the music, and I also liked the way you presented the controls, BUT I'm confused, I think there's a bug, when I touched an icon (which I don't know if it's my enemy or a power up) nothing else happens. Is this the game? Confused.
I loved the music, and I also liked the way you presented the controls, BUT I'm confused, I think there's a bug, when I touched an icon (which I don't know if it's my enemy or a power up) nothing else happens. Is this the game? Confused.
Hi! every icon in this game is an enemy. You must to kill them all to past the another wave (
except the tv, that's only an obstacle). You must to evade and shoot the icons. When they touch you, they hurt you.
In the future I will change the icons and be clearer in general.
Thanks for the comment!
I think the biggest problem with the controls is that we have to wall jump with W + A or W + D, and when you are on the wall and try to jump (W) the character doesn't respond, that causes strange situations like canceling jumps that seem to be valid when you are close to the next wall for example.
UPDATE: After the update the game got a lot better. The only thing missing from the controls is the ability to "get off the wall" when you press S the character should get off the wall and grab again only if the player presses W or D/A.
UPDATE : You can now use arrow keys instead of WASD
Wall jumping should now be easier
You can climb the wall by pressing W or UpArrowKey when next to one.
(Now pressing W or UpArrowKey won't make you come off the wall)
Good concept, good graphics and all, but for me there is too much dialogue. In fact, I'm very curious about how many players actually read everything. Have you implemented any analytics lib to check this out by chance? Can you share the statistics?
The main idea was to use jRPG elements and put it in a Pong game, so dialogues are indeed a big part of it!
But maybe next time we will balance the amount of text a bit more, thanks for the feedback!
I love your games so much, they are so creative, coherent and with elegant mechanics. I wish one day I can reach this level as a game developer.
ahhhh thank you so much :D
the only really good advice i think is to make many small games and learn to live with the pain when they suck?
also dont forget to go outside and talk to friends :D
not a game
aaaaaaaaaaavemaria
Controls too buggy, freezes when moving the screen, and it's very annoying that if you start the click far from the exact center of the screen que 'amount' of movement is reduced, which makes the game impossible to be played. Nice concept though.
I dont have any of the problems you described. It is running fluently for me and there are no input bugs Im aware of.
What device are you playing on? PC or mobile? If you have android, could you do me a favor and try out the mobile version from the PlayStore and tell me if you have the same problems? That would help me a lot
Trying to became a game dev
Age 34, Male
Brazil
Joined on 7/18/19