For some reason, it takes about 300ms to jump again after touching the ground, this is very annoying, especially for a platform game.
For some reason, it takes about 300ms to jump again after touching the ground, this is very annoying, especially for a platform game.
(2) It's a cool game! Only problem is that whenever I press space, it scrolls to the bottom of the screen.
There's some problem in the main menu. It takes like 100 tries to finally respond to X or Enter buttons.
You are a true adept of Vlambeer philosophy haha. The game feels good, the art is super nice, but please, reduce a little bit the screen shake. The dizziness is real! Good game.
This canvas size will not help your game bro.
Why can't I kill the enemy? Being a game clearly inspired by Slither.io I believe that all players will try to do this and be disappointed when they find out it's not possible. If the goal is just collecting coins, the passing of the game is too slow for just this goal. Maybe it would be more fun if the game was faster and more challenging. I think that if you speed up the movement of the whole game could help. I really like the graphics.
Hola, la idea del juego es escapar del enemigo,ser más habilidoso para alcanzar el mayor Ranking Posible. Hay un botón de acelerar.
You should work on the controls, give the player some feedback, maybe make the jump less floaty, and it's now very difficult to distinguish the background, platforms and characters. If this was your first game, it's OK. But look at these problems, there's a lot of information about it in youtube (gamefeel, game design, player feedback and stuff) and in game design books, they will help improve your upcoming games. Good luck.
Indeed this was my first game. Thanks for your advice.
Fine, but I think your game would benefit if you implement simple things that platform games have. Things like coyote time and allowing the player to jump if they are almost touching the ground but not fully on the ground, these details make the game seem more responsive and accurate. Now I feel like I'm fighting the controls. Search for the video (Why Does Celeste Feel So Good to Play? | Game Maker's Toolkit) on youtube.
I'm leaving because I'm about to punch my computer.
Trying to became a game dev
Age 34, Male
Brazil
Joined on 7/18/19